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[directfb-dev] possible directfb bug
hi, while i was working with the savage driver i noticed something that might be a bug in the generic graphics routines. the savage driver accelerates blits and not stretchblits and when i first stretchblit (software) everything is fine and then when i blit (hardware) everything is fine too but when i stretchblit (software) after doing a blit things slow down quite significantly. this does not happen in full software mode (with --dfb:no-hardware). i had a brief look at the code and i think it is to do with the software pipeline in the generic routines not being reset properly when changing from a hardware blit to a software stretchblit. this is just a gut feeling, someone with more experience with the source code may have a better guess. what does the directfb people think about this ? cheers, alex -- Info: To unsubscribe send a mail to firstname.lastname@example.org with "unsubscribe directfb-dev" as subject.