|
Roadmap |
Site sponsored by
IGEL
|
||
|
|
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index] [directfb-dev] Re: [directfb-users] Re: Brightening surfaces
Quoting Hallvar Helleseth (hallvar@ii.uib.no): > Confirmed :) However. Either the generic driver or matrox driver has a > bug here somewhere. > When Filling rectangle with an alphachannel onto a surface. > With generic driver: the whole surface gets that alpha transparency. > With matrox driver: the rectangle gets blended onto the surface with > the surface keeping the alphachannel it had before. > > IMHO the matrox driver does the expected and wanted behavior. The Matrox driver activates a feature called VIDEOALPHA which saturates the alpha channel so that it won't be less opaque than before. In general the rendering shouldn't be different with hardware or software rendering. I have to look into that more and check how the new premultiply/demultiply stages are related to it. -- Best regards, Denis Oliver Kropp .------------------------------------------. | DirectFB - Hardware accelerated graphics | | http://www.directfb.org/ | "------------------------------------------" Convergence GmbH -- Info: To unsubscribe send a mail to listar@directfb.org with "unsubscribe directfb-dev" as subject.
|
|
| directfb.org |
|
Development |
|
Old Archives |