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[directfb-dev] Re: Seeing "tearing" using mplayer dfbmga
On Sun, 2002-12-08 at 07:08, Ville SyrjÃ¤lÃ¤ wrote: > > In some hardware, flips are > > automatically done during vblank, thus you can actually program the > > registers then wait for vsync (or not wait at all). This one is perfect > > for mplayer since it already regulates the frame rate via time stamps, > > and flips are automatically done during vblanks without additional CPU > > penalty. > > > > In others, flips are independent of vblank/vsync (async flips). In this > > case you have to wait for vsync, then touch the registers to avoid > > tearing effects. Yours is most probably this case. > > ?? > > > This is precisely the reason I asked for further differentiation of the > > wait_for_vsync flags in a message I sent some time ago. > > I don't think I've seen that message. And didn't find anything in the > archives either. > http://www.directfb.org/mailinglists/directfb-dev/2002/09-2002/msg00007.html -- Info: To unsubscribe send a mail to email@example.com with "unsubscribe directfb-dev" as subject.