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[directfb-dev] Re: Seeing "tearing" using mplayer dfbmga
On Tue, Dec 10, 2002 at 02:38:03PM +0100, Denis Oliver Kropp wrote: > Sounds like it's not that difficult using DSCAPS_AGPONLY as intermediate > solution. The final version should use AGP for auto-video surfaces, too. Ok I just started on this today. I basically have the code written just have to compile/debug/test it. I have a few things that could use your advice... Should I just let the surface code use dfb_gfxcard_surface_pool() or do I need to create a new pool for AGP surfaces? From what I can tell using dfb_gfxcard_surface_pool() should be fine. I'm sure there was something else too but I forgot it already... -- Ville Syrjälä email@example.com http://www.sci.fi/~syrjala/ -- Info: To unsubscribe send a mail to firstname.lastname@example.org with "unsubscribe directfb-dev" as subject.