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[directfb-dev] Re: Seeing "tearing" using mplayer dfbmga
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[directfb-dev] Re: Seeing "tearing" using mplayer dfbmga



Quoting Ville Syrj?l? (syrjala@sci.fi):
> On Tue, Dec 10, 2002 at 02:38:03PM +0100, Denis Oliver Kropp wrote:
> > Sounds like it's not that difficult using DSCAPS_AGPONLY as intermediate
> > solution. The final version should use AGP for auto-video surfaces, too.
> 
> Ok I just started on this today. I basically have the code written just
> have to compile/debug/test it. I have a few things that could use your
> advice...
> 
> Should I just let the surface code use dfb_gfxcard_surface_pool() or do I
> need to create a new pool for AGP surfaces? From what I can tell using
> dfb_gfxcard_surface_pool() should be fine.
> 
> I'm sure there was something else too but I forgot it already...

A single surface object pool is fine. dfbdump enumerates all objects
in this pool so it would require a change if there were two pools
(and an additional bone collector thread).

-- 
Best regards,
  Denis Oliver Kropp

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