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[directfb-dev] Re: directfb on xscale
Hi, Clemens Kirchgatterer <firstname.lastname@example.org> writes: > my next aproach was a basic DFB test programm, that loads 2 png files > (each 256 colors without alpha, i hope) and tried to blit one as the > screen background and the other over that background. this is awfully > slow. i can follow the blitt easily with naked eye. (1 fps, i think) Do you render directly from the image provider to the destination surface or do you use an offscreen surface the same pixel format than the destination? There are quite a few things you might be doing wrong (or rather ineffeciently), so you will have to give us some more details. Perhaps show us some code snippets? Sven -- Info: To unsubscribe send a mail to email@example.com with "unsubscribe directfb-dev" as subject.