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[directfb-users] Re: Displaying buffer contents
Sven Neumann <firstname.lastname@example.org> writes: >> Now i want to display this buffer with DirectFB in a window >> surface. I have not found an ImageProvider for PPM, so i tried a >> quick and ugly hack like this: > Is there a particular reason you are using an image provider for this? No, but there is no public interface to put data in a surface (and even less documentation). > It is probably much simpler to create a surface of the right size, > lock it, copy your data to the surface (line by line since you need to > respect the pitch) and unlock the surface. Alternatively you can also Hmmm... first: what is the pitch and how do i respect it? Then: How is this supposed to work? I have to use internal headers and first i don't like this idea and second is this impossible outside the directfb-source-tree (after make install or installation form a distributions package system), because at least config.h is missing. > create a surface around your image data. You don't even need to do the > copying then. That's what the DSDESC_PREALLOCATED flag is good for. OK. Is there any chance to get any useable documentation in the near future? I have read the complete online documentation, quite some examples and never found any hint how to display a buffer of data with directfb. To dive into the source for every little bit of work is quite time consuming and frustrating. So: I want to display video pictures -- so i get a many frames to display. Is there a simple way to say "here is your new buffer" to a surface or is it a suitable way to construct a new surface for every frame? There are two buffers for a surface with preallocated buffer. Which one it the right to use or is it ok to let both data-pointers point to the same buffer? What is the pitch field for, what does it mean, which values are valid? -- Until the next mail..., Stefan. -- Info: To unsubscribe send a mail to email@example.com with "unsubscribe directfb-users" as subject.