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[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index] [directfb-users] Re: problems compiling DirectFBGL
On Thu, 2004-07-15 at 13:39 +0300, Ville Syrjälä wrote: > On Sat, Jun 26, 2004 at 01:17:54AM +0300, Ville Syrjälä wrote: > > I have some mga driver stuff pending (I ripped some fixed dmatmp stuff > > from Mesa cvs) so I think I should update the tarball. > > Ok I just uploaded my latest stuff. I'm pretty sure the code was working > correctly before but now I'm getting segfaults in mallopt() in libc when I > quit the DirectFBGL examples. On the other hand Mesa demos via freeglut > don't segfault. Quake3 hangs when I quit it or try to change the "system" > options. So you actually run quake3 successfully under directfb with hardware acceleration? > Pretty weird stuff. Pretty impressive I'd say.. -- Torgeir Veimo <torgeir@pobox.com>
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