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[directfb-users] Re: problems compiling DirectFBGL
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[directfb-users] Re: problems compiling DirectFBGL



On Thu, 2004-07-15 at 13:39 +0300, Ville Syrjälä wrote:
> On Sat, Jun 26, 2004 at 01:17:54AM +0300, Ville Syrjälä wrote:
> > I have some mga driver stuff pending (I ripped some fixed dmatmp stuff 
> > from Mesa cvs) so I think I should update the tarball.
> 
> Ok I just uploaded my latest stuff. I'm pretty sure the code was working 
> correctly before but now I'm getting segfaults in mallopt() in libc when I 
> quit the DirectFBGL examples. On the other hand Mesa demos via freeglut 
> don't segfault. Quake3 hangs when I quit it or try to change the "system" 
> options.

So you actually run quake3 successfully under directfb with hardware
acceleration?

>  Pretty weird stuff. 

Pretty impressive I'd say..

-- 
Torgeir Veimo <torgeir@pobox.com>





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