DirectFB - Home of the pragmatist Roadmap


[directfb-users] Re: problems compiling DirectFBGL
Mailing List archive

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

[directfb-users] Re: problems compiling DirectFBGL



On Thu, 2004-07-15 at 13:59 +0300, Ville Syrjälä wrote:
> On Thu, Jul 15, 2004 at 11:43:28AM +0100, Torgeir Veimo wrote:

> > So you actually run quake3 successfully under directfb with hardware
> > acceleration?
> 
> Yes. Dok came up with the hack originally. It creates a new surface for 
> the OpenGL app which is quite ok for fullscreen DGA apps but it's really 
> bad for non-DGA apps since input is handled by the original X window and 
> the graphics are drawn in the other surface. 

So you needed to run XDirectFB to make quake3 work?

> ThinkTanks is one such app. 
> Nevertheless I've played it and other games. I'm pretty sure I got ut2k3 
> to work also but that was through SDL.

And u2t2k3 runs with just a console?

-- 
Torgeir Veimo <torgeir@pobox.com>





Home | Main Index | Thread Index


directfb.org / Development / Old Archives