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[directfb-users] Re: problems compiling DirectFBGL
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[directfb-users] Re: problems compiling DirectFBGL

On Thu, 2004-07-15 at 13:59 +0300, Ville Syrjälä wrote:
> On Thu, Jul 15, 2004 at 11:43:28AM +0100, Torgeir Veimo wrote:

> > So you actually run quake3 successfully under directfb with hardware
> > acceleration?
> Yes. Dok came up with the hack originally. It creates a new surface for 
> the OpenGL app which is quite ok for fullscreen DGA apps but it's really 
> bad for non-DGA apps since input is handled by the original X window and 
> the graphics are drawn in the other surface. 

So you needed to run XDirectFB to make quake3 work?

> ThinkTanks is one such app. 
> Nevertheless I've played it and other games. I'm pretty sure I got ut2k3 
> to work also but that was through SDL.

And u2t2k3 runs with just a console?

Torgeir Veimo <>

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