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[directfb-users] Re: problems compiling DirectFBGL
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[directfb-users] Re: problems compiling DirectFBGL



On Thu, Jul 15, 2004 at 04:53:22PM +0100, Torgeir Veimo wrote:
> On Thu, 2004-07-15 at 13:59 +0300, Ville Syrjälä wrote:
> > On Thu, Jul 15, 2004 at 11:43:28AM +0100, Torgeir Veimo wrote:
> 
> > > So you actually run quake3 successfully under directfb with hardware
> > > acceleration?
> > 
> > Yes. Dok came up with the hack originally. It creates a new surface for 
> > the OpenGL app which is quite ok for fullscreen DGA apps but it's really 
> > bad for non-DGA apps since input is handled by the original X window and 
> > the graphics are drawn in the other surface. 
> 
> So you needed to run XDirectFB to make quake3 work?

Yes.

> > ThinkTanks is one such app. 
> > Nevertheless I've played it and other games. I'm pretty sure I got ut2k3 
> > to work also but that was through SDL.
> 
> And u2t2k3 runs with just a console?

I'm pretty sure I always ran it under XDirectFB but AFAIK it doesn't use 
any X calls it should work without X. I'll try the latest ut2k3 patch 
again and let you know if I can still make it work...

-- 
Ville Syrjälä
syrjala@sci.fi
http://www.sci.fi/~syrjala/




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