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[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index] [directfb-users] Re: YUY2 video + RGBA osd alpha blending
On Sonntag, 18. Juli 2004 13:12, Claudio \ wrote: > Stefan Lucke wrote: [ .. ] > >The problem is that the screen gets only updated once for a while when the osd is refreshed, > >and only the area that is half transpararent is redrawn. > >Graphic card is G550. DirectFB is v0.9.21. > > > >-- > >Stefan Lucke > > > I assume that your program is written in C++ and you are using DFB++. Yes. > > Do you flip the osd surface after drawing to it ? No, but fliping it, makes no difference. > Have you tried using C and DirectFB ? No, thats part of vdr-softdevice and switching from c++ to c is not an option (now). I think DFB++ is just a c++ wrapper to DirectFB's c interface and should make no difference. Have to add to above behaviour: When the osd dissappears the current yuv2 frame (surface) is refreshed (only once). Stefan Lucke
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