|Site sponsored by IGEL|
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
[directfb-users] Re: Portrait mode display.
On Fri, Aug 13, 2004 at 12:55:54PM +0800, Rob Kramer wrote: > Hi, > > On Thursday 12 August 2004 10:57 pm, Ville Syrjälä wrote: > > Some OpenGL / D3D tutorial maybe. The OpenGL specification may have some > > useful information too. > > I'm going through the NeHe OpenGL tutorials now, pretty OK. They're at > http://nehe.gamedev.net/default.asp, for other 3D newbie's information :) <snip> > > The tutorials mention that the texture dimensions have to be a power of 2. > Does that mean I have to resort to splitting trickery in order to rotate my > (worst case) 1280x768 texture 90 degrees? The power of two limitation is specific to OpenGL. DirectFB doesn't have such restrictions (at least on matrox). Matrox hardware does have some limitations with non power of two textures though: no mipmapping and no texture wrapping. -- Ville Syrjälä firstname.lastname@example.org http://www.sci.fi/~syrjala/